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Parallel Universes: Making Do and Getting By + Thoughtless Acts (mapping the quotidian from two perspectives)
‘GAMEBOOK’: Teaching Rapid Ideation Sketching Through Games- An Interactive Ipad Coach
The open(d) frontier: open source and open design
The Emerging Aesthetic of Ugly: Fabbing, Modding, Hacking, and the Power of DIY Interventions, an Assessment
Craftivism: reconnecting art and design education through the social act of making.
DIGITAL or ‘DIGITAL-ESE’? A NEW FOUNDATIONAL LANGUAGE FOR AN INCREASINGLY COMPLEX WORLD.
The Shape of Things: Vilém Flusser and The Open Challenges of Form.
Product Design's Long Shadow: On Form and Better (In)forming of Product Ecologies.
IT IS ALL ABOUT CONTEXT: HOW TEACHING MODELMAKING AND SKETCHING HAS TO BE APPROACHED IN THE RIGHT CONTEXT.
How Does Green Mean: The Emerging Semantics of Product Design